Henry Ho
3D Software Engineer Portfolio
Development notes from Fishery, an underwater swimming game prototype built in Unity.
February 4, 2017 — Animator
Playing around with the Animation system in Unity has proven to be simple and effective.
February 5, 2017 — Camera Play Pt 1
Getting a camera to follow the action of a swimmer game has been tricky.
February 5, 2017 — Camera Play Pt 2 (vertical loop problem)
So, after implementing the follow cam, I’ve encountered an issue with viewer disorientation.
February 7, 2017 — Sense of speed
With all the open space in the level when swimming about, it’s hard to get a sense of speed without some frame of reference.
February 9, 2017 — Steering in 3D
Creating fluid steering controls has been difficult, but I had a breakthrough yesterday.
February 12, 2017 — Steering in 3D Part 2
Last time I mentioned a problem with up-vector orientation.
February 14, 2017 — Fancy Lighting
The environment felt a bit drab without some environmental eye candy, so I decided to add some water lighting effects to add to the underwater feel.