Henry Ho logo Henry Ho

3D Software Engineer Portfolio

Projects

Style Wall CES Shanghai 2019 Magic Runway Milan Fashion Week Anywhere AR ARKit iOS Holographic Display Part 2 Holographic Display Part 1 Customizer Three.js Call of Duty: Heroes Pirate Bash Money Run Perfect Getaway Cruise Boat Sim NanoTowns Facebook town builder iMech 3D online robot deathmatch Orbitsu My first iPhone game

Fishery Devlog

Development notes from Fishery, an underwater swimming game prototype built in Unity.

February 4, 2017 — Animator
Playing around with the Animation system in Unity has proven to be simple and effective.

February 5, 2017 — Camera Play Pt 1
Getting a camera to follow the action of a swimmer game has been tricky.

February 5, 2017 — Camera Play Pt 2 (vertical loop problem)
So, after implementing the follow cam, I’ve encountered an issue with viewer disorientation.

February 7, 2017 — Sense of speed
With all the open space in the level when swimming about, it’s hard to get a sense of speed without some frame of reference.

February 9, 2017 — Steering in 3D
Creating fluid steering controls has been difficult, but I had a breakthrough yesterday.

February 12, 2017 — Steering in 3D Part 2
Last time I mentioned a problem with up-vector orientation.

February 14, 2017 — Fancy Lighting
The environment felt a bit drab without some environmental eye candy, so I decided to add some water lighting effects to add to the underwater feel.