Henry Ho logo Henry Ho

Fishery : Animator

February 4, 2017

Playing around with the Animation system in Unity has proven to be simple and effective. I used primitives to create Cylinder Man, then I stuck an Animator script on him. I created a basic Swim animation for his legs and then built animations and animation states around it, as needed. I was recently blown away by the look and feel of Abzu, so I used it as a reference, dissecting the main avatar’s movement and animation states.  I’m fairly happy with the result so far:

Cylinder Man swimming above a rocky seabed in Unity
Fishery : Camera Play Pt 1 →